Your Project Name
Quickstart
Glossary
Architecture Overview
Installation & Project Setup
Connection and Disconnection
Unity Callbacks
Networked Objects
Ownership
Remote Procedure Calls (RPCs)
Message Types and Delivery
Area Filtering
Voice Chat
Additional Features
Best Practices for Developing a Client (with Networked Objects)
Best Practices for Developing a Server
Example Projects
License
Your Project Name
Index
Index
A
|
C
|
D
|
I
|
L
|
M
|
N
|
O
|
R
|
S
|
U
|
V
A
Area
Authority
C
Client
ClientNetwork
D
Delivery Method
Destroy
I
ID Pool
Instantiate
L
LiteSync
M
MessageReceiver
MessageType
N
Network ID
Networked Object
NetworkSync
O
Ownership
R
ReliableOrdered
RPC (Remote Procedure Call)
S
Sequence Channel
Server
ServerNetwork
SyncUpdate
U
UCNetwork
V
VoiceData